/ Projects

Blob Prototype

This was an investigation into creating a rigidbody character that can automatically traverse walls and ceilings. The controls allow you to disable the 'sticky' behaviour in return for increased movement speed and jump power and there's a grappling hook for extra mobility in the air.

The fundamental controls are fun and I've experimented with some basic enemy antagonists in an effort to figure out the main gameplay loop/objective. I'm undecided on that front as I'm keen to keep the scope small if/when I continue with this.